It will become the new Colour 0 after the re-arrangement.
In the Rearrane Colormap window that will be opened, drag the transparent colour you’ve identified (it’s colour 225 in our example) and drop it at the beginning of the colourmap, before the Colour 0. If there is a selection, the colours outside that selection will be swapped.ĥ. Make sure there is no selection on your image when you are re-arranging a colourmap. After identifying the transparent colour, right-click on the colourmap and choose Rearrange Colourmap. If you see such stray pixels on your image, this should be fixed.)Ĥ. This is a mistake: the pixel was painted in a slightly different colour of pink, but EasyRPG would consider it a different colour. (By the way, you can see that a pixel in the bottom part of some doors is still pink. EasyRPG Player doesn’t care about the exact colour, it’s only for people looking at the image in the editor and in the file manager. In our example, colour 225 is the correct transparent colour:Īfter you’ve identified the transparent colour, you can revert it to being pink, or change it to a different colour. If the background colour of the image changes, it means you’ve identified the real transparent colour. Undo your colour change (Ctrl+Z) and try again. If you’ve changed the colour and the background didn’t change, it means you’ve edited the wrong colour. Try changing the colour that you think is transparent: double-click it and change the colour.
The easiest way for this is to use Eyedropper tool.ģ. We need to find out which one is really transparent. In the colormap, there are several pink colours that look like the transparent colour. Identify the transparent colour on the image. If you need more colours, you probably shouldn’t use the RPG Maker 2000/2003 image format: EasyRPG supports other formats, so try these.Ģ. Thanks to the RTP, created games can lessen their file size if a lot of material from the RTP was used. Note that if your image has more than 255 colours, some might be lost during the conversion. The RTP is a whole set of default graphics, music, and sound effects that are used in RPG Maker 2003 and, in most cases, the RTP must be downloaded to the computer to play the games made with RPG Maker 2003. If the Colourmap window says ‘Only indexed images have a colormap’, make the image indexed with Mode → Image → Indexed. But in Gimp, a palette is a set of colours that is independent of the image, and colourmap is the set of colours tha that is dependent on the image.
#Rtp rpg maker 2003 windows#
Open Windows → Dockable dialogs → Colormapī.
The colormap lists all the palette entries of the image.Ī. However, some shops do not provide regional information, so the best way to make sure RPG Maker VX Ace - Tyler Warren RTP Redesign 1 will be activated in your region is to visit shop’s product page: there’s always a special block next to the price that shows if it can be activated in your country or not.You can use a GIMP graphical editor to set the transparent coloru for your images in a way that is compatible with RPG Maker 2000/2003:ġ. For instance, “RPG Maker VX Ace - Tyler Warren RTP Redesign 1 Global” means it can be activated in any country, “RPG Maker VX Ace - Tyler Warren RTP Redesign 1 Europe” – only in Europe, and “RPG Maker VX Ace - Tyler Warren RTP Redesign 1 Japan” - in Japan only. We show this regional restrictions information under “Region” in our filters and in the list of RPG Maker VX Ace - Tyler Warren RTP Redesign 1 offers. Most distribution platforms (like Steam) have regional restrictions and different prices for each game: e.g., RPG Maker VX Ace - Tyler Warren RTP Redesign 1 will cost more for customers from United States than from Argentina, but customers from US cannot activate Argentina’s RPG Maker VX Ace - Tyler Warren RTP Redesign 1 key.